Marie-Josée Lachance has over twenty years of experience in rich interactive production and digital business development. As a web producer for various agencies, notably La Presse Télé, then as entertainment and video product manager for Bell Media (Sympatico web portal), she took part in the development of a series of innovative projects, several of which were honoured during excellence awards competitions. Today as an independent and versatile producer, she tackles the web/TV convergence as much as virtual reality (Les pays d'en haut) and educational youth products (LOOV). An active participant of the digital media industry, she was notably part of the founding committee of the Numix Awards, in addition to being a board member of the FCTMN.
Creative director and cofounder of Affordance Studio, a company specialised in serious game development and gamification. Her passion for new media and new technologies led her to becoming an expert in user experience design and transmedia storytelling. With game design experience in the United States, Germany and Canada, she has been project leader for serious games and gamification solutions for banking institutions, government agencies and academic institutions. Recently, she began teaching ergonomics and user experience at ISART Digital.
Émilie F. Grenier’s playground is storytelling. From physical material to digital tools by the way of the public space, she puts together and into contrast various languages, interweaving them to create remarkable narrative experiences. In 2014 the City of Montreal awarded her the Phyllis-Lambert Design Montréal Grant to study literature as a design material in the city of Reykjavik, Iceland. She’s a cosignatory of the "Manifeste pour les Nouvelles Écritures," a statement of intent about digital and interactive cultural production in Quebec that was published in 2013. She holds a bachelor degree in Film and Comparative Literature from Université de Montréal, as well as a master of Material Futures from Central Saint Martins College of Arts & Design (London). Her projects have been published in the pages of Wallpaper*, Dezeen, Protein Journal, Viewpoint, and Form Magazine. Her series Disquiet Luxurians is part of the permanent collection of the Musée national des beaux-arts du Québec. She strives for emotion and uniqueness.
Sophie Bégin is passionate about content. She has developed the original content offer of the Tou.tv platform for the last four years. Employed by Radio-Canada for nearly 12 years, she has contributed to the production of many innovative convergent features in addition to participating in the creation of Tou.tv’s first content offer in 2010. Before joining the television industry, she worked during eight years in interactive advertising, notably for Cossette, Bell and Sid Lee.
The human voice and speech can open intimate spaces and create essential ties. It’s in order to work with this matter that Zoé Gagnon-Paquin founded Magnéto in 2016. Magnéto is the first Quebec organisation devoted to radio creation in the podcast format. Magnéto carves sound material into documentaries, fiction, interactive tours, and innovative hybrid audio creations. Making sure to showcase thoughtful ideas and attentive listening, creating experiences that make people step out of their bubble and enter the one of others – that is the personal mission of Zoé within Magnéto.
Christian is a partner at Akufen, where he implemented the production department, which he has led as technical director for now 10 years. Much of his work is devoted to research and development in order to offer technological tools that are adapted to the various needs of the studio’s projects. His passion for interactive storytelling revealed itself as he designed several projects that received local and international exposure these last few years. In parallel, Christian has partnered with the La Boîte à Pitons team, with whom Akufen closely collaborates to offer interactive, relevant youth content.
Jean Tourangeau is a lecturer in Production Strategies and Television at École des médias (UQAM). He is the cofounder and editor-in-chief of La Gazette numérique. Consultant-mentor for several web series and script supervisor for several feature films from emerging companies, he also finances convergent projects by developing business models that are often innovative.
Jean-François Charest has been working in event production for more than 15 years. He had the chance to carry out many mandates for such organisations as the Regroupement des producteurs multimédias (RPM), the Alliance de l’industrie touristique du Québec, the Society for the Celebrations of Montréal’s 375th Anniversary, Éco-Entreprises Québec, PMI-Montréal, the City of Montreal, ATR associées du Québec, Tourisme Montréal, Tourisme Laurentides, ESG UQAM, and the Quebec Tourism Human Resource Council. He also demonstrated his talent in event management on behalf of many government departments, including the Ministère du Tourisme, Emploi-Québec, the Ministère de la Santé et des Services sociaux, and the Ministère de l’Éducation, du Loisir et du Sport.
Jean-François holds a specialized graduate diploma (D.E.S.S.) in Communication-Marketing from HEC Montreal and a bachelor's degree in Tourism and Hospitality Management from ESG UQAM.
Jérôme Hellio provides and defines original content for the television networks as well as the digital worlds of the TV5 group. Over the last few years, he has accompanied various cultural companies in their digital strategy planning. He also obtained several mandates to develop original or convergent digital projects. Jérôme was previously responsible of the Radio-Canada.ca and ICI Tou.TV programming slate and of their deployment on mobile platforms. Over the last 10 years, he managed content creation for the digital platforms of Radio-Canada, including the development of complimentary original content for its Radio and Television shows.
Raphaëlle Huysmans is passionate about content and the media. With the URBANIA team since 2008, she was initially in charge of several television and online projects, before becoming a producer in 2009 and then executive vice president in 2015. She designs, develops and produces interactive and television projects such as the Fort McMoney documentary game (NFB, ARTE) or the C’est juste de la TV television series (ICI ARTV). She is an École des Médias de l’UQÀM graduate in Cultural and Media Production Strategies.
Jenny has more than 15 years of experience in the management of cultural organisations and projects. Before accepting the position of general manager of Xn Québec, she was head of public relations at the NFB. As such, she was in charge of institutional activities and industry relations, strategic positioning, and partnership development. She previously worked during ten years as a marketing agent for films, digital works and interactive installations. She contributed to the rapid development and blossoming of the first digital works of the NFB and its dedicated studios. She also leads an important Canadian cultural event, the FME (Festival de musique émergente en Abitibi-Témiscamingue). She cofounded that festival and evolved along with it over the years, overseeing its communication-marketing, programming and strategic planning orientations.
Pascal Pelletier, producer for Productions Figure 55, has vast experience in production and direction. Since founding the company in 2006, he has contributed his talent and expertise to Figure 55 in order to develop creations that can be both classical and quirky, integrating the multiple facets of the new digital technologies. In 2007 he became a shareholder of Studio Plasma, where he served as production and development director. In recent years he distinguished himself in various fields, notably corporate video, documentary filmmaking, as well as mega video projections for major events. 2013 was a turning point in his career, as he initiated and produced his first 360-degree immersive, visual and musical film – “Harmonielehre” developed with the Société des arts technologiques and the Montreal Symphony Orchestra under the direction of Maestro Kent Nagano. Since then he has completed more than twenty 360-degree and virtual reality projects.